Dreamspell
Kin 16: Yellow Electric Warrior
Dreamspell
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The Electric Warrior’s questions come alive when they serve: it questions best when defending someone other than itself.
Asking questions for the pleasure of being right wears you out quickly. But let someone close to you be deceived, let a team accept an absurd rule, let someone not dare to claim what is theirs, and your daring gets moving. You become the ally who dares to say “wait, why?” on behalf of those who can’t.
This combative generosity has a flip side. The Warrior loves the battle of ideas, and service can supply it with endless causes: every battle brought to you becomes yours, until you have spent your strength on ground you did not choose, and the bond with those you defend turns into a debt. The Yellow Sun, which guides this Kin, leaves nothing half lit: its light follows a cycle to the end, then closes it. With the Sun, serving no longer means opening question after question, but shedding enough light on them for the situation to resolve, then handing control back. Your fearlessness gains a light that concludes instead of starting over.
Which questions have you carried all the way to their answer, and which have you merely raised for others? This Kin is measured by the first list more than the second.
The oracle of Kin 16
Five seals make up the oracle: the Kin’s own seal at the center, and four others around it. At tone 3, the guide is the Yellow Sun, Kin 120.
- GuideThe Yellow SunKin 120
- AntipodeThe White World-Bridgerseal 6
- AnalogThe Blue Nightseal 3
- OccultThe Red Serpentseal 5
- The Kin16Yellow Electric Warrior
- The guide, the Yellow Sun
- At tone 3, the guide is 4 seals ahead, in the same color, and keeps the same tone: it is the Yellow Sun, Kin 120.
- The Analog, the Blue Night
- The Night provides the dreams the Warrior turns into convictions worth defending.
- The Antipode, the White World-Bridger
- The World-Bridger crosses without resistance where the Warrior confronts: two ways of arriving at the truth.
- The Occult (hidden power), the Red Serpent
- Beneath the Warrior’s questioning sleeps a bodily intelligence that knows before the mind has finished reasoning.
The White Wizard wavespell
Kin 16 is day 3 of the White Wizard wavespell, a run of 13 days from Kin 14 to Kin 26. Each day of the wavespell carries the tone of its place: the third carries tone 3.
The Yellow Warrior and the Electric tone
Kin 16 combines a seal, shared with 12 other Kin, and a tone, shared with 19 others. Their pages describe each one in full.
- Seal 16The Yellow Warrior Fearless intelligence. The Warrior questions, tests, and uncovers the truth. Read the page for the Yellow Warrior →
- Tone 3Electric You light up when you contribute: service is your source of energy. The more you give to something real, the more energy you generate. Working only for yourself drains you. Read the page for tone 3 →
Frequently asked questions about Kin 16
What does the name Yellow Electric Warrior mean?
A Kin’s name reads color, tone, then seal. Yellow Electric Warrior is seal 16, the Warrior, in yellow, with tone 3, Electric. The number 16 gives its place in the 260-day cycle.
What is the guide of Kin 16?
At tone 3, the guide is 4 seals ahead, in the same color, and keeps the same tone: it is the Yellow Sun, Kin 120.
Which wavespell is Kin 16 in?
In the White Wizard wavespell, from Kin 14 to Kin 26. Kin 16 is day 3.
Is Kin 16 the same in the traditional Maya calendar?
Usually not for the same date. Soulencia calculates the Kin with the Dreamspell of José Argüelles; the traditional Maya count uses another correlation and keeps February 29, so the same birth date most often falls on a different Kin.
Calculate your Kin
Enter your date of birth: you get your Kin according to the Dreamspell, with its seal and its tone.